Checkmate #6
Title: "Knight Game"
Pages: 8
Feature(s):
Checkmate
Writer: Paul Kupperberg
Penciller: James W. Fry
Inker: Al Vey
Letterer: Albert Tobias De Guzman
Colorist: Julianna Ferriter
Feature Character(s)
Supporting Character(s)
Villain(s)
- Rudolph and members of a terrorist group (no further appearances)
Other Character(s)
- Two football announcers (no further appearances)
Synopsis:
While waiting for his evaluation to become a knight, John Reed attends a Redskins football game. He spots a known terrorist named Rudolph in the crowd and several of his accomplices. Reed phones in the situation to Checkmate and is ordered to wait. Reed ignores the orders and takes out Rudolph's men who are carrying weapons. Rudolph himself takes over the broadcast booth and armed helicopter fire on the playing field. Reed shoots down one of the helicopters, then he takes out Rudolph. When his superiors arrive, Reed is scolded for disobeying orders, but he also learns that he has been promoted to knight status.
All characters, logos, and images are owned and © 2024 by current copyright holders.
They are used here for educational purposes within the "fair use" provision of US Code: Title 17, Sec. 107.
Remaining material © 1997-2024 Mike's Amazing World of Comics